Forms Rules

FORMS RULES

1. RINGS

  • 20’ X 20’ for ages 12 and up, 15’ X 15’ or larger for ages 12 and under if they’re UBB, 20’ X 40’ for Chinese forms divisions if requested by the player.

2. FINAL DECISIONS

  • Made only by the Rules Arbitrator.

3. NUMBER OF JUDGES

  • Every BB division must have 5 Judges. UBB divisions can have 3 Judges.

4. LOCATION OF JUDGES

  • One side of the ring for contemporary or open forms, corners for traditional forms.

5. UNIFORM

  • Player must wear a traditional or sport karate uniform with no foul language on it. T-shirts as part of a school uniform are allowed in Chinese (soft style) divisions only. The top may be removed during the performance if appropriate for the division.

6. AGE

  • Player must compete at the age they were on the first day that the circuit’s season began. [At all NBL tournaments and all SKIL sanctioned tournaments that are using SKITA Rules:  All BB and UBB players must enter divisions based upon the age they were on January 1 at 12:01 a.m. of the year the tournament is held, excepting those players who will be turning 18 during the circuit season (NBL season - January 1 to December 31 / SKIL season July 1 to June 30) are allowed to compete in either 17- or 18+ at each tournament during that entire circuit season - even before they turn 18. They cannot compete in both 17- and 18+ at the same tournament and points will stay in the age group the player competes in at each tournament. The same applies for those players that will be turning 35 or 45 during the circuit season except they can compete in any divisions 18 and over as long as they qualify by age and they will retain points in all divisions (17, 34 & 44 year old players competing for NBL points in the younger age group during the second half of an NBL season - July 1 to December 31, may transfer those points earned to the older division for next year’s SKIL season). - Also see SKITA Rulebook V.B.4].

7. BELT RANK

  • Player must compete with the proper color belt worn for the division competing in and at the same rank in all divisions (Except NBL divisions that allow UBB must not wear any belt. NBL divisions allowing Adt/Jr UBB are Team forms, SD & Breaking. Alowing Jr UBB are Point/Continuous/Team Sparring).

8. AMOUNT OF DIVISIONS

  • Player can compete in any amount of divisions.

NOTE: If player is competing in one division when their other division is called, they cannot be disqualified so long as they are presently on deck or up competing and if they have informed the Scorekeeper or Coordinator of the division that is waiting for them as to what ring they are in.

9. STYLE

  • - Options: (Forms divisions don’t allow weapons). It does not matter what forms criteria you followed at any prior league event, the following applies.
  • Opt 2-a a) All players must compete in the proper style division (Jap, Kor, Contemporary etc.) for the form (techniques, uniform, etc.) they are performing. UBB players (all non NBL divisions) follow Opt 2-b regulations (see below). Detailed regulations for BB players (all NBL divisions) are outlined in APPENDIX A - SPECIFIC FORMS CRITERIA, of the SKITA Handbook with a generalization listed below. Penalties for any Appendix A infraction for BB (all NBL divisions) is automatic DQ by a majority Judges vote or Center Referee or Arbitrator.
  • Japanese / Okinawan Forms - Pure white uniform, maximum total of 2 emblems on uniform shoulder and/or chest and sponsor logo on back and nothing on pants. No shirt allowed under uniform top (males) and only white sports bra, sleeveless or sleeved “T” under uniform top (females), no jewelry, max 4 kiai, no kicks above chest, no multiple kicks, no elevated spin kicks, no gymnastics. Traditional unaltered Japanese/Okinawan forms only.
  • Kenpo / Kajukenbo Forms - Black uniform, maximum total of 2 emblems on uniform shoulder and/or chest and sponsor logo on back and nothing on pants. No shirt allowed under uniform top (males) and only black or white sports bra, sleeveless or sleeved “T” under uniform top (females), no jewelry. High kicks only allowed in forms that traditionally have them. Traditional unaltered Kenpo, Kajukenbo, Polynesian forms only.
  • Korean Forms - Pure white or black/blue traditionally trimmed uniform top, maximum total of 2 emblems on uniform shoulder and/or chest and sponsor logo on back and nothing on pants. No shirt allowed under uniform top (males) and only white sports bra, sleeveless or sleeved “T” under uniform top (females), no jewelry, max 5 kihap, no gymnastics, no splits, etc. Traditional unaltered Korean forms only.
  • Chinese Forms - Traditional forms only in traditional divisions. Gymastics limited.
  • Hard Contemporary (Creative / Musical / Open) - Sport or traditional uniform (no T-shirts as uniform top), soft style techniques not allowed. Max of 7 gymnastics.
  • NOTE: Appendix A, A. HARD CONTEMPORARY FORMS, 3. REQUIRED TECHNIQUES, a, b, c & d are not required any longer.
  • Soft Contemporary (Creative / Musical / Open) - Gymnastics generally unlimited. Techniques inherent to soft style only.
  • Opt 2-b b) All players must compete in the proper style division (Jap, Kor, Contemporary etc.) for the form (techniques, uniform, etc.) they are performing. The following applies to all UBB players (non NBL divisions). It also applies to BB (all NBL divisions) if Opt 2-b is chosen exclusively. Penalties for any infraction below will be reflected in Judges’ individual scores and/or can be a final score reduction of 0.05 by a majority Judges’ vote or Center Referee or Arbitrator for each and every infraction.
  • Japanese / Okinawan Forms - Traditionally styled uniform with tie-over top, no kicks above chest, no multiple kicks, no elevated spin kicks, no gymnastics, no jewelry, unaltered techniques inherent to purely traditional Japanese/Okinawan forms only.
  • Kenpo / Kajukenbo Forms - Traditionally styled uniform with tie-over top, no jewelry, unaltered techniques inherent to purely traditional Ken/Kaju forms only.
  • Korean Forms - Traditionally styled uniform with tie-over or pull-over top, no gymnastics, no splits, no jewelry, unaltered tech inherent to purely trad Korean forms only.
  • Chinese Forms - Gymnastics limited. Unaltered techniques inherent to purely traditional Chinese forms only.
  • Hard Contemporary (Creative / Musical / Open) - Sport or traditional uniform (no T-shirts as uniform top), Soft style techniques not allowed. Max of 7 gymnastics.
  • Soft Contemporary (Creative / Musical / Open) - Gymnastics generally unlimited. Techniques inherent to soft style only.

10. MUSIC

  • All musical performances require musical choreography except “Open Musical” divisions. Choreographed musical forms cannot use background music w/o choreography. Occasional
  • sound effects can be added but any player’s attempted choreography to sound effects CANNOT be considered by the Judges as part of their choreography requirement. The form must follow the rhythm (various beats) of the original music. Options for all divisions:
  • Opt 3-a a) Judges will award one of the following musical choreography scores:
  • 1) 2 points = Sufficient choreography to music where an obvious attempt was made by the player to choreograph the majority of the form.
  • 2) 1 point = Attempted choreography of the form where only a few techniques are choreographed. For example the beginning and/or ending of the form.
  • 3) 0 points = Basically not choreographed. A few techniques may hit beats on purpose or accidentally.
  • A total of 7-10 points = Players’ score remains the same / 4-6 points = 0.05 point deduction off player’s overall score deducted by Scorekeeper / 0-3 points = DQ.

11. SEQUENCE

  • Luck of the Draw must be done at ringside with no more than one division staged ahead of time. The draw for sequence must be done by the players (or their coaches) of that division that are available at that time by a random draw of generically numbered cards from an envelope (lowest numbered card picked is first up) or a draw of numbered chips from and opaque container. Note: VI.B.5. - Error by Official - Resolved by player draw also.

12. AVAILABILITY

  • When the division has been declared closed and/or the charting has started, no late entries are accepted.

13. TIME LIMIT

  • Up to 3 minutes is allowed from the time the player enters the ring, begins speaking or when their music is started, whichever is first. Overtime is 0.05 deduction.

14. RESTARTS

  • No penalties or deductions for the first restart per person, per division, for any BB or UBB. However, no restarts allowed in BB traditional forms divisions. No second restarts are allowed.

15. MUSIC PLAYER

  • Unless provided by the Promoter, the Player must provide their own music player and someone to run it.

16. SCORING RANGE

  • BB will be scored 9.90-10.00 and UBB 9.80-9.90. The first three compete before any scores are given. With 1 one or 2 players the winner is chosen by a Judges show of hands.

17. OFFICIAL SCORE

  • The official score shall, first, be considered the score that is exhibited to the public (i.e. Electronic Scoreboard or Flip Cards), but may be adjusted with any errors discovered by the Center Referee or Arbitrator.

18. TIES

  • Ties between 2 or more players in the top 4 places and for eighth place will be broken by the Scorekeeper tallying up which player(s) had the most Judges votes. If any Judge(s) gave the same score to the tied players, then each player gets a vote. If after the tally any players are still tied with the most overall votes then they must run their forms again by luck of the draw, with a show of Judges’ hands to determine a winner. A second show of hands may be required for three or more tied players.

19. GRANDCHAMPIONSHIPS

  • All scores must be 9.95-10.00. Ties will be broken same as eliminations. Player performance must comply with the division that was won (i.e., - music cannot be added to a creative form). There will be a fine of $25 levied against any player who is scheduled and desires to compete in the finals, but that fails to report to the Statisticians table before the eliminations end that day. All divisions or grandchampionships where prize money is advertized require that a player must be willing to compete to win any money. While players can agree in advance to split any prize money amongst themselves, the money will not be awarded to a player if the Arbitrator feels that the player(s) appear to have pre-determined a winner in advance. The only exception is if either the medical personnel or Center Referee grant a medical exception not to compete based upon a legitimate medical concern.

20. TEAM FORMS

  • Team Forms can be any amount of players, but at least one must be a BB of whom the division must be registered under. The perform

WEAPONS

1. PROCEDURE

  • (same as forms including same options)

2. SPECIFICATIONS

  • Weapons must be authentic to martial arts and must be protected from sharpness.

3. STYLE

  • All UBB players (all non NBL divisions) of tournaments using Opt 2-a or 2-b and BB (all NBL divisions) of tournaments choosing Opt 2-b follow Opt 2-b (above) for weapons (not Appendix A) and criteria such as weight & size of weapons and weapons techniques in traditional weapons divisions will be reflected in Judges’ individual scores and/or can be a final score reduction of 0.05 by a majority Judges’ vote or Center Referee or Arbitrator. If Opt 2-a in forms is chosen, then Opt 2-a specific criteria (Appendix A) applies for only BB players (all NBL divisions) in all weapons divisions and only the following weapons will be allowed in hard traditional divisions: Kai (oar), kama (no rope), katana, kuwa (hoe), long bo, naginata, nunchaku, sai, tonfa and yarihoko. Each of those weapons have specific size and weight requirements for size of the player. See SKITA Handbook “APPENDIX A #B-Hard Traditional Weapons” for specifics.
  • EXAMPLE - Long Bo: a) Length - Must be at least the height of the player and can be to a maximum of four (4) inches taller than the playerb) Construction - Must be hardwood, unadorned c) Weight / Thickness - According to below chartMin. Required Wgt. 15.8oz (450g) 18.4oz (525g) 21.7oz (600g) 23.7oz (675g) 26.2oz (750g) 28.9oz (825g) 31.5oz (900g)Required Center 7/8” - 1 1/4” 7/8” - 1 1/4” 7/8” - 1 1/4” 7/8” - 1 1/4” 1” - 1 1/2” 1” - 1 1/2” 1” - 1 1/2”Required End 5/8” - 1 1/8” 5/8” - 1 1/8” 5/8” - 1 1/8” 5/8” - 1 1/8” 3/4” - 1 1/4” 3/4” - 1 1/4” 3/4” - 1 1/4”
  • a) Length - Must be at least the height of the player and can be to a maximum of four (4) inches taller than the player
  • b) Construction - Must be hardwood, unadorned c) Weight / Thickness - According to below chartMin. Required Wgt. 15.8oz (450g) 18.4oz (525g) 21.7oz (600g) 23.7oz (675g) 26.2oz (750g) 28.9oz (825g) 31.5oz (900g)Required Center 7/8” - 1 1/4” 7/8” - 1 1/4” 7/8” - 1 1/4” 7/8” - 1 1/4” 1” - 1 1/2” 1” - 1 1/2” 1” - 1 1/2”Required End 5/8” - 1 1/8” 5/8” - 1 1/8” 5/8” - 1 1/8” 5/8” - 1 1/8” 3/4” - 1 1/4” 3/4” - 1 1/4” 3/4” - 1 1/4”
  • Min. Required Wgt. 15.8oz (450g) 18.4oz (525g) 21.7oz (600g) 23.7oz (675g) 26.2oz (750g) 28.9oz (825g) 31.5oz (900g)
  • Required Center 7/8” - 1 1/4” 7/8” - 1 1/4” 7/8” - 1 1/4” 7/8” - 1 1/4” 1” - 1 1/2” 1” - 1 1/2” 1” - 1 1/2”
  • Required End 5/8” - 1 1/8” 5/8” - 1 1/8” 5/8” - 1 1/8” 5/8” - 1 1/8” 3/4” - 1 1/4” 3/4” - 1 1/4” 3/4” - 1 1/4”

4. WEAPON BREAKS

  • Player has 5 minutes to replace it with the same or a different weapon and can compete again w/o penalty or can complete the form with the broken weapon w/o stopping and w/o penalty.

5. MUSIC - (same as forms including options).

6. TIME LIMIT - (same as forms)

Location

BCIT »
3700 Willingdon Ave.
Timezone: America/Vancouver

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