Scoring and DHGS Tie Breaker

General Scoring

3 points for a win by submission or withdrawal by your opponent. 

1 point for a draw. 

0 points for a loss. 

Athlete with the most points against their opponents wins their bracket.

If there is a draw for a placing, Overtime will determine the winner. 

Please refer to rules for each age bracket/belt bracket to become familiar with legal techniques for your devision. 

DHGS Tie Breaker Rules  

ALL ties to determine medaling athlete will be determined by a Tie Breaker, no double medals will be presented.

KIDS AND YOUTH (ages 5-12)

Tie Breaker will be determined by first takedown, a takedown being a movement starting from standing causing the opponent to land on their back, side or seated with top player establishing control for three seconds. In a scramble situation where both athletes go down uncontrolled the first athlete to establish top control for 3 seconds wins.

TEEN and ADULTS OT 13+

There will be one single 3 Minute round, in which if there is no submission in the allotted time, they go directly into the DHGS Offence and Defense rounds.

DHGS Offense and Defense Rounds

-Each player shall play one round of Offence and one round of Defence.

-Fastest submission wins.

-in the case that both players escape, fastest escape wins.

-in the case of one Submission, one Escape. Submission beats escape, regardless of elapsed time.   

EXAMPLES

1. 

Player 1 escapes in 10 seconds.

Player 1 scores submission in 45 seconds.

Player 1 is winner. 

2.

Player 1 scores sub in 30 seconds,

Player 2 has 30 seconds to score submission or match is called and player 1 is winner.

3.

Player 1 scores sub in 1 min.

Player 2 scores sub in 30 seconds. 

Player 2 is winner.

STARTING POSITION

Starting position is determined by a coin flip. Winner of coin flip chooses offence or defence. Offensive Player may choose between 2 starting positions.

BACK MOUNT

Offensive Player: starts with seat belt grip, and both hooks in. 

Defensive Player: gets two hands on the arms and chin tucked.

ARM BAR/SPIDERWEB POSITION (offensive player picks which side of defensive player to attack) 

Offensive Player: Shall have one arm laced through defensive players arms, one hand, palm down on mat, with both soles of their feet on the mat.

Defensive Player: May have hands locked with grip of choice or “figure 4” with both hands visible (no lacing hand under their knee)

Entries

  • Men No Gi 100 CAD
  • Men Gi 100 CAD
  • Women Gi 100 CAD
  • Women No Gi 100 CAD
  • Youth Age 5 -13 Gi 80 CAD
  • Youth Age 5 -13 No Gi 115 CAD
  • Teen Girls 14-17 Gi 80 CAD
  • Teen Girls 14-17 No Gi 80 CAD
  • Teen Boys 14-17 Gi 80 CAD
  • Teen Boys 14-17 No Gi 80 CAD

Cancel/Refund policy